AI CREATIVE PIPELINE · 2026

Put AI inside a
real design pipeline

Connect Photoshop, Style3D, Blender, BlenderKit and Codex from concept to delivery.

2DVisual refinement3DSimulationAIAutomation
CREATIVE SYSTEM ONLINEGPU READY
原创冰晶几何设计插画
ZHIHUIZHAN · MATERIAL & FORM STUDY
01CONCEPT→02REFINE→03BUILD→04RENDER
PhotoshopPhotoshopImage finishingStyle3DStyle3DGarment simulationBlenderBlender3D productionBlenderKitBlenderKitAsset libraryOpenAICodexScript automation
PRODUCTION PIPELINE

AI design workflow

01
AI CONCEPT

Concept and direction

Define subject, material, color, camera, mood and delivery format with prompts and references.

Output: concepts / mood board / prompts
02
PHOTOSHOP

Generative refinement

Use selections, Generative Fill, expansion, masks and layered grading for controlled finishing.

Output: layered PSD / textures / key art
03
STYLE3D

Patterns and simulation

Turn a 2D direction into a 3D garment and validate drape, fit, folds and motion.

Output: 3D garment / animation / renders
04
BLENDER

Scene, light and animation

Standardize scale, PBR materials, lighting, cameras, animation and final rendering.

Output: .blend / frames / video
05
CODEX

Automate repeated work

Generate and review bpy scripts for naming, importing, materials, cameras and render queues.

Output: Python scripts / operation logs
MEDIA & LEARNING

Workflows & tutorials

Official Adobe Photoshop Generative Fill exampleADOBE OFFICIAL
PHOTOSHOP + FIREFLY

Generate first, refine professionally

Constrain edits with selections, generate or expand content, then finish nondestructively with layers, masks and color tools. Feature availability varies by Adobe region.

Adobe official guide ↗
Official Style3D garment development workflowSTYLE3D OFFICIAL
AI + 3D FASHION

From concept to digital sample

Combine AI inspiration, patterns, fabrics and physical simulation to validate appearance and motion before sampling.

Visit Style3D ↗
Official Blender Studio artworkBLENDER STUDIO
3D PRODUCTION

Turn the plan into a shot

Build models, materials, lighting, cameras and animation in Blender to deliver a finished 3D sequence.

Browse Blender Studio ↗
ASSET PIPELINE

BlenderKit asset integration

Search models, materials, brushes, scenes and HDRIs inside Blender. Check license, polygon count, texture size and renderer before import, then normalize the asset for your project.

3D MODELSMATERIALSHDRISCENESBRUSHES
IMPORT CHECK
  1. LicenseConfirm allowed commercial use
  2. QualityReview topology, UVs and textures
  3. StandardsNormalize naming, units and folders
  4. PerformanceUse proxies or optimization as needed
CODEX × BLENDER

Codex × Blender automation

01
Define the task

Specify objects, dimensions, materials, cameras, outputs and protected items.

02
Prepare a copy

Save a separate .blend file, normalize names and note the Blender version.

03
Ask Codex for bpy

Require idempotent steps, exceptions and clear logging.

04
Test in Scripting

Run against a small sample and review console output and scene changes.

05
Review and iterate

Give Codex the exact error and result; change only the failed step.

06
Batch and archive

Save scripts, parameters, version details and final output.

scene_setup.pySAFE MODE
import bpy

# Idempotent: create or reuse the main camera
camera = bpy.data.objects.get("CAM_Main")
if camera is None:
    data = bpy.data.cameras.new("CAM_Main")
    camera = bpy.data.objects.new("CAM_Main", data)
    bpy.context.scene.collection.objects.link(camera)

camera.location = (6.2, -6.2, 4.0)
bpy.context.scene.camera = camera
print("[ZHZ] Camera ready")
RECOMMENDED PROMPT

“Write an idempotent bpy script for Blender 4.5. Do not delete existing objects. Create a main camera and three-point lighting. Prefix every new object with ZHZ_. Log each step and raise a clear exception on failure.”

01Always test in a copy02Never run unknown scripts directly in production03Validate 1–3 objects before a batch04Keep versions, logs and rollback files
USE CASES

Use cases

01

Brand visuals

AI concepts + layered Photoshop finishing

PSD / JPG / PNG
02

Digital garments

Style3D simulation + Photoshop textures

GARMENT / RENDER
03

Product and spaces

BlenderKit assets + Blender lighting

BLEND / EXR / MP4
04

Batch production

Codex-generated bpy automation

PY / LOG / QUEUE